Sword of the Sea

From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric adventure with highspeed movement inspired by skateboarding and snowboarding games. You are the Wraith – resurrected in the desolate Necropolis and tasked with restoring life. Find out more here. As part of pre-production, I prototyped levels, mechanics, and entire regions at varying scales in order to help inform the game's design. I also worked with engineering to create new features and test the content authoring pipeline.

All images, information, and videos below are from early stages in development and does not represent the final product.

Prototype-phase exploring scale, dunes, and possible shapes for the open world traversal.