Sword of the Sea
From the visionary artist behind ABZÛ, The Pathless, and Journey – Sword of the Sea is an atmospheric adventure with highspeed movement inspired by skateboarding and snowboarding games. You are the Wraith – resurrected in the desolate Necropolis and tasked with restoring life.
Find out more here.
As part of pre-production, I prototyped levels, mechanics, and entire regions at varying scales in order to help inform the game's design. I also worked with engineering to create new features and test the content authoring pipeline.