Veteran designer uniting engineering, design, and art to craft engaging player experiences and intuitive team workflows. Specializing in rapid prototyping and collaborative iteration.
Key Projects

Believer Entertainment - Unreleased Project

Staff Technical Designer for a coop-first, open world, hero collector powered by machine learning.

all images, videos, and work is © Believer
Combat

I created the initial prototype, from ability implementation to temp VFX/SFX to camera moves, for the hero known as Jagan. He was designed to be a big, heavy bruiser with a focus on shoving enemies around.

More Combat Design >>
Activities, Actionables, and Level Design

I created workflows around in-world gameplay mechanics with a heavy focus on "better together" moments that encouraged collaboration. Everything was set up to be as mix and match as possible, and consider replication so other designers wouldn't have to.

More world design >>

The Dragon Prince: Xadia

Explore Xadia, team up with friends, and battle evil forces in this hack & slash looter ARPG. As lead technical designer, I work closely with design and engineerings teams to create workflows, R&D mechanics, and create complex content for the game.

See more of my work on Xadia >>